game Railway End

Platforms: Steam (December 17, 2026), Nintendo Switch (Release date TBD) https://store.steampowered.com/app/4547550 Languages: All languages ​​(no text)
Genre: Hidden objects, Spot the difference, Puzzle
Developer/Publisher: STEAM STREET

This is a hidden object puzzle adventure game, a “spot the difference” game without any dialogue, action, or combat elements. It is not a horror game.

About the Story

A girl gets off a train at an empty station. Comparing photos, she corrects the differences in the scene, interspersed with a few puzzles. Following the railway tracks, what awaits her at the end…?

Game Features

1. At least 10 complete original music tracks (each over 3 minutes)

2. Drawings on paper with a pencil

3. A short game of approximately half an hour (around 10 scenes)

4. 4 endings (two in Chapter 1 + two in Chapter 2)

Author’s Afterword

Hello everyone, I’m HAIM. I still handled all aspects of this game myself: artwork, music, script, and programming. With the goal of making this game accessible to everyone in the world without language barriers, I once again challenged myself to create a textless game.

I often dream about trains. I actually created the initial prototype for the game in May 2024. The antler-shaped character originated from an illustration I drew in April 2023, but I never fully grasped the story, so I shelved it. This year, I started organizing materials I’d taken in various locations over the past few years related to railways, and thus, this railway-themed game was born. The gameplay and narrative style are completely different from the initial prototype.

I first created numerous sketches in a picture book format to clarify the story, and then slowly began programming. The game is a hidden object puzzle game (relatively easy), using cutscenes for narration (no text descriptions).

The game’s OST consists of over a dozen new tracks I composed this year, emphasizing melody and completeness; it’s listenable like an album.

The game doesn’t have many special effects. I developed it on a laptop I bought seven years ago. Like my previous works, the game’s atmosphere has a touch of melancholy, which might be too somber for those seeking excitement and thrills.